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Arcane mage time warp
Arcane mage time warp





arcane mage time warp

When Touch of the Magi is active on your target. Cast Arcane Missiles when Clearcasting procs, unless you plan to go into the burn phase within the next 10 seconds, or plan to use Touch of the Magi within 10 seconds.If you have 4 Arcane Charges, and it is not up, or has less than 3 seconds remaining. When Touch of the Magi is up on your target. Cast Touch of the Magi if you have 0 Arcane Charges, Rune of Power is ready and Arcane Surge is not ready for at least 30 more seconds.High enough during the Conserve Phase, so that when your Arcane SurgeĬomes off cooldown you are able to Burn as much Mana as possible within that Therefore, payingĬlose attention to your Mana and your available spells is of crucial importance.ĭuring the Conserve Phase you should try to maximize the amount of time spentĬasting Arcane Blast with 4 Arcane Charges, while keeping your Mana To regain your Mana is by waiting for it to slowly regenerate or by usingĪrcane Barrage if Mana Adept is talented. Once Evocation is on cooldown, the only way The Conserve Phase is deceptively straightforward, but it mercilessly Instructions on what to cast when the fight starts, especially if you haveĪrcane Echo talented, as the opener is more advanced than a normal If you run out of Mana before Evocation is available, simply useĪrcane Barrage to reset your Arcane Charges, and continue like normal.Cast Arcane Missiles when Clearcasting is up.Cast Arcane Blast if Nether Precision is up.Cast Arcane Missiles while Touch of the Magi is up.

arcane mage time warp

  • Use Mana Gem when you are at 85% Mana or lower.
  • Cast Presence of Mind if Arcane Surge would run out before you.
  • If you have 4 Arcane Charges, and it is not up, or has less than 3 seconds remaining,Īnd both Arcane Surge and Rune of Power are currently not active.
  • Cast Arcane Orb if you do not have 4 Arcane Charges.
  • Use Arcane Barrage if you have 4 Arcane Charges and Touch of the Magi is ready.
  • You have Temporal Warp equipped and a Bloodlust (or similar)Įffect is already active, or has been used earlier in the fight.
  • Cast Empyreal Ordnance 20 seconds before you plan to activate Arcane Surge -or less, depending on how far away from the boss you are.
  • You can go into the Burn phase described below. You will want to cast Evocation to get the Siphon Storm buff. You will want to burn your Mana to very low first, while using a charge of Rune of Power,Īnd only casting Arcane Blast until you are out of Mana. You can enter the Burn Phase when the following is all true:īelow we have listed the order in which you should perform your spells This part of the rotating during heavy movement or when volatile mechanics are It is important toĮnsure you will not be interrupted during the Burn phase, so avoid entering

    arcane mage time warp

    The Burn phase commences at the start of the encounter, and wheneverĪrcane Surge is off cooldown thereafter. When running Kyrian together with Arcane Harmony, your rotationĬhanges quite significantly. Using Evocation, and the cycle begins anew. After the Burn phase concludes, you recoup your entire Mana pool As soon as your cooldowns are ready, you enter theīurn Phase where you siphon all your Mana The concept is to maintain a high and stable Mana pool during yourĬooldowns are available. The rotation of an Arcane Mage is outlined in the following priority list. Temporal Warp Legendary effect equipped.Will not have a checkbox below and will be assumed picked. Or you must take them to be able to navigate the tree properly, in which case they Keep in mind, some talents are so critical to the spec to function properly, Situations you expect to be facing, and it will populate the rotation priority Use the switches below to tailor the rotation to the talents you are using or Compared to a 66% uptime crit damage buff that costs one GCD, they're nothing.2. Fragments is pure AoE by wording, Slick Ice is garbage because it drops Frostbolt sub-GCD in 6 stacks, and the other two are functionally more Orb with different methods of getting there.

    arcane mage time warp

    The Frost ones at least are weak looking. 20s uptime 30s CD 10% crit damage on one piece of BiS legendary gear is better than 2pT20 (10s/60s CD, 20% crit damage) in Uldir, which we were using and had planned to use through the next raid before they nerfed it. The spec specific ones look much stronger and interesting.Counterspell being off GCD and casters rarely required to interrupt, Fire Blast is the only real investment in the trigger. Disciplinary Commnand requries us to use either Counter Spell, Spell Steal, Polymorph, or Arcane Explosion as Frost or Fire to gain the effect right? Do all specs have access to Fireblast? Since I can't think how Arcane and Frost would proc it otherwise. After looking at all the effects, the general ones all seem somewhat shit.







    Arcane mage time warp